Projects

Missile Impossible
Solo-built 2D physics game for GMTK Game Jam 2026 — guide a self‑destructing missile across 10 levels and 3 mission types before the countdown ends.

Orientanya
A 2D puzzle platformer built in Unity for Live2Dev Game Jam 2026 — rotate the world around you to solve puzzles, dodge spikes, and reach the candy.

Keep the Pressure
A top-down space survival game where you race to keep a spaceship's pressure under control by repairing broken pipes and surviving chaotic zero-gravity hazards.

Explodation
A rage‑bait 2D platformer where you must launch yourself with unreliable grenades — succeed by skill, survive by luck.

Tribemask
A 2-day Unity game made for Global Game Jam Jakarta 2026, where you decipher ancient symbols to reunite a divided world.

Mariana: No Return
One‑week game jam project for 1-BIT JAM 8 that turns a limited visual palette into tension. You play as a deep‑sea operator descending into the trench on a one‑way mission.

Abracodebra
Abracodebra is a two-day jam magic micro-game that embeds MiniScript so you can write your own spells in your own in-game "terminal". The game earned 1st in the Best MiniScript Entry!

Malfunkey
A compact, puzzle-platformer where you only get one move per direction—built in three days for Mini Code for a Cause, Malfunkey is where every single step is crucial.

Defoolish
A voice-acted, multi-ending troll-puzzle built in 10 days with Unity, winning 1st place at April Fool's Jam 2025 for its clever narrative twists and time-driven design.

Pound That Slime
A fast-paced 2D hack-and-slash built in 5 days at GIMJAM 2025, featuring endless stacking enemies, procedural spawning, and dynamic player builds.

Pop the Trash
A 48-hour Global Game Jam point-and-click built at LaSalle College Jakarta, turning mundane cleanup into playful bubble popping action.

God Jammit
A 2D point-and-shoot built in 3 days with Unity, featuring jamming weapons, dynamic upgrades, and fast-paced strategy — winner of BGDJam 2025!

I'm Surely Not High
A jam-built puzzle-platformer made in one week, featuring creative mechanics, Unity Version Control collaboration, and rapid gameplay prototyping.

Tri-Avoid
A roguelite game where you have to survive in an endless space without a weapon. No, you are the weapon.