Project - Orientanya
Orientanya cover Screenshot 1Screenshot 2Screenshot 3

Orientanya

Game • Jul 19, 2026

A 2D puzzle platformer built in Unity for Live2Dev Game Jam 2026 — rotate the world around you to solve puzzles, dodge spikes, and reach the candy.

My Role
Programmer, UI/UX
Game Engine
Unity Engine
Duration
2 days
Team size
6 people

About

Orientanya is a 2D platformer puzzle game created for the Live2Dev Game Jam 2026 with the theme ”Different Take”. The game challenges players with an innovative core mechanic: while gravity remains constant, players must rotate the entire room around them to navigate through multi-chamber levels, avoid deadly spikes, and reach the candy goal. Each level features interconnected rooms that players must strategically rotate and traverse, creating a unique blend of spatial reasoning and platforming gameplay.

My contributions

I made the main menu, settings menu, and pause menu. On the gameplay side, I made the core mechanic—the rotating room, I built physics-based movement mechanics tailored to work seamlessly with the rotating room mechanic. I also implemented spike and the finish point trigger system, creating clear gameplay boundaries and satisfying victory.