



Tri-Avoid
Game • Jul 21, 2023
A roguelite game where you have to survive in an endless space without a weapon. No, you are the weapon.
Why did I make this game?
I really wanted to try Godot Engine despite using Unity for years. When I tried it, I was immediately drawn to its simplicity and flexibility, prototyping is so much easier and faster, it feels like I can implement features quickly thanks to GDScript. So I made this quick simple game while learning the engine. I decided to make a roguelite game where the player has to survive in an endless space without a weapon, relying solely on their movement. The game features infinity, procedurally generated world that is divided into chunks, score system, currency, and save system.
Thus, this became my first “finished” game project.