



Missile Impossible
Game • Jul 26, 2026
Solo-built 2D physics game for GMTK Game Jam 2026 — guide a self‑destructing missile across 10 levels and 3 mission types before the countdown ends.
About
Missile Impossible is a fast-paced 2D physics game I built solo for the GMTK Game Jam 2026 (theme: ”Countdown”). You pilot a missile with a ticking self-destruct timer, and the core challenge is not just surviving the clock but choosing where to send the blast. The game includes 10 handcrafted levels and three distinct mission types—Save the City (reach a safe zone before detonation), Level It (destroy a specific building), and Hot Pursuit (intercept a moving vehicle such as a car or chopper). Developed in Unity (C#) during a 4-day solo jam sprint, the project focuses on precise missile control, and momentum.