



Pound That Slime
Game • Feb 23, 2025
A fast-paced 2D hack-and-slash built in 5 days at GIMJAM 2025, featuring endless stacking enemies, procedural spawning, and dynamic player builds.
About
“Pound That Slime” is a 2D hack-and-slash game built in Unity during ITB’s GIMJAM 2025, completed in just five days. Players pound endless stacking slimes, collect power-ups, and choose permanent buffs to shape their builds. This project highlights my rapid prototyping skills, procedural slime spawning, dynamic player level, and ability to polish a complete experience under deadline.
The game jam last for 7 days, but we only had 5 days to work on the game due to other campus activities, we have to finish it early. Despite the time constraints, we managed to create a complete and polished game.