


I'm Surely Not High
Game • Nov 24, 2024
A jam-built puzzle-platformer made in one week, featuring creative mechanics, Unity Version Control collaboration, and rapid gameplay prototyping.
About
“I’m Surely Not High” is a puzzle-platformer made in just one week during a game jam, showcasing rapid prototyping and creative problem-solving under deadline. Built collaboratively in Unity using its Version Control system (later moved to git). This project showcases my teamwork in a distributed development environment, proficiency with Unity’s VCS, and ability to implement core gameplay mechanics.
This is my first time making a game with someone else, specifically Abas, who is a decent designer and artist. We had a lot of fun working together. This game is just the first of many to come.