



Abracodebra
Game • Jun 1, 2025
Abracodebra is a two-day jam magic micro-game that embeds MiniScript so you can write your own spells in your own in-game "terminal". The game earned 1st in the Best MiniScript Entry!
About
Abracodebra is a game built in just 2 days for Micro Jam 040 (theme: Magic — ”Death is your friend”), I embedded MiniScript directly into the game so players can author and run their own spell code through a safe, sandboxed API wired to game events and stats. This scripting-first approach flips failure into progress, encouraging playful experimentation where your code drives buffs, automations, and clever solutions. The project earned 2nd place overall and 1st in the MiniScript Entry category.
My contributions
I was the primary programmer and UI/UX designer on Abracodebra, responsible for the main menu, settings, pause menu, HUD, and the in-game terminal interface & editor that lets players run MiniScript spells. I designed the terminal to feel like a natural part of the game, then wired a sandboxed MiniScript API to expose relevant game events and statistics so player-authored scripts could influence gameplay without breaking the runtime.
On the gameplay side I implemented the player movement and made the entire spells, ensuring each spell produced clear, testable effects when invoked from MiniScript. I also built the wave-spawning system that drives enemy encounters and integrated it with the rest of the gameplay systems.