Project - God Jammit
God Jammit cover Screenshot 1Screenshot 2Screenshot 3

God Jammit

Game • Jan 12, 2025

A 2D point-and-shoot built in 3 days with Unity, featuring jamming weapons, dynamic upgrades, and fast-paced strategy — winner of BGDJam 2025!

My Role
Programmer, UI/UX
Game Engine
Unity Engine
Game Jam
Duration
3 days
Team size
3 people
Achievement

About

“God Jammit” is a 2D point-and-shoot entry for BGDJam 2025 that won first place! Built in just three days in Unity, the game challenges players with unpredictably jamming weapons, forcing on-the-fly strategy shifts. Featuring multiple upgradable weapons and dynamic wave-based combat. This jam project highlights my rapid prototyping skills, balanced gameplay design, and ability to polish a game under intense time constraints.

My contributions

I implemented the core systems and UX—menus (main, settings, pause), HUD, player movement, and a modular gun system with upgrades (faster reload, increased damage, reduced jam chance)—and built the signature jam mechanic with a timing-based repair minigame and its UI. I also polished interactions and feedback (ammo counter and reload label on the cursor, spinning gun reload animation, and juicy SFX/tweening).